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The /newstuff Chronicles #484
jmickle6666666 on Power Metal: After sitting back and taking a sip of my Excellent Tea (Salted Caramel, very good stuff), I threw myself into the sea of Raised Imps. Attacked from all sides, I weaved round the ImpMetal trenches and turned corners to find More Imps, and eventually Arachnotrons. "Ah," I thought to myself. "This map has a lot of Imps." After my first--very swift--death, I hit the tab key and study the monster count. "Ah," I thought to myself once again. "This map has a lot of Everything". (more)

ZDaemon Thursday Night Survival #217 - 1994 Tune-Up CP (Part I revisited)

After over three years, we are about to revisit the first 18 maps of this WAD that originated from the nice idea to tune up some maps that are from the early history of fan-created Doom levels that had a great potential, but the authors didn't have the tools or the possibilities at the time to make them as great as they wanted. Want to know how did this journey go the first time? Click here.

  • Skill: Ultra Violence
  • IWAD: doom2 or freedoom080
  • PWADs: 1994tu
  • Maps: map01-18
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 8th October 2015
  • More Details...
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Doom On Your Wrist

For years programmers have honed their skills by shoehorning Doom onto the most absurd devices imaginable. The latest installment in this ongoing saga was probably inevitable: playing Doom on your wrist, courtesy of the Apple Watch. A group of enterprising Israeli hackers ported Doom (and it appears to actually really be Doom, not some half-done clone engine) to watchOS as part of a hackathon, as well as joining the illustrious group of those who make Doom run in a ridiculous, unplayable place it does not really belong. In a similar vein, they also ported Doom to the new Apple TV, where with the touchpad-enabled remote control it actually looks downright usable.

Zandronum Friday Night Fragfest #290: Ragnarok DM & SkullDizzle LMS

This Friday Ivan is going to be serving up some big fat Ragnarok and you are going to enjoy it, but don't get dizzy, as American FNF's SkullDizzle LMS will blast you back to the past with skulltag rules! (now with non armor-piercing railguns)

European FNF
When: October 2nd, 2015, 18:00 UTC
Where: Grandvoid, UK
WADs: ST data, Ragnarok DM, patch, ZandroSpree, NewTextColours
Mode: 32-Player Deathmatch
Maplist: MAP01-13, 15-18, 20-23

American FNF
When: October 2nd, 2015, 20:00 EDT
Where: Best Ever servers
WADs: Skulltag Content, Skulldizzle, Qent Weapons, st railgun ZandroSpree, NewTextColours
Mode: 32-Player Last Man Standing
Maplist: MAP01-06, 08-10, 13, 16, 20

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.

Also grab the optional Ragnarok Music pack here, simply place in your skins folder to use!

ZDaemon Thursday Night Survival #216 - MAYhem 1500 (Part I)

How black is your soul? This Thursday, draw your curtains and turn out the lights as we play the first part of the beta of the most depressing instalment of the MAYhem franchise to date!

  • Skill: Ultra Violence
  • IWAD: doom2 or freedoom080
  • PWADs: m15000-beta1b
  • Maps: 01-16, 31-34
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 1st October 2015
  • More Details...
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The /newstuff Chronicles #483

Sui Generis on Auxiliary Base (E1M2): I'd say this is a very exploration-focused map with a lot of areas to visit and with no less than 13 (admittedly straightforward) secrets to hunt for. It's a map that rewards players who like to explore. But it's well-interconnected, and areas and secrets are often foreshadowed or advertised, which is good. (more)

WadC version 2.0 released

Version 2.0 of WadC has been released. WadC is a programming language for constructing Doom maps. Version 2.0 features include the ability to compose textures within your code, standard library improvements, support for managing Boom deep water, and a new collection of example maps. WadC now writes the source for your map into a lump within generated WAD files. The new release also includes an alternative command-line interface as a "tech preview". You can see the full list of changes in the release notes. To read more and for downloads, visit the the WadC homepage.

ZDaemon Thursday Night Survival #215 - NewGothic - Movement 1 (Revisited)

It's a big, noisy, gritty playground: it's NewGothic Movement 1 by ArmouredBlood. Come this Thursday for some intense slaughter action!

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